Good versus evil • Apple Vision Pro

Gravitas Plague

A spatial horror film you can talk to.

The infected step through your doorway. Fight with your bare hands, follow the voices on the radio, and speak to the people inside the story. Your room is the set.

  • Complete 45-minute film
  • Hand-tracked combat
  • Character conversations
  • Horde Mode

Planned for Apple Vision Pro

The trailer

See what comes through the door.

Watch the spatial horror experience unfold inside a real room.

The experience

One room. An entire nightmare.

A complete horror film unfolds around you. The story is written, the threats are at human scale, and the conversations leave room for you.

Promotional artwork showing a blue-lit window portal in a bedroom with the heading Your Space Becomes the Set.

Your space becomes the set

Place the door, window, radios, and photograph in your own room. Familiar walls become the setting for something deeply unfamiliar.

Promotional artwork showing Big Mike entering through a doorway with the heading Story Mode.

Story mode

Experience one complete, roughly 45-minute horror film, told across authored chapters and performed at room scale.

Promotional artwork showing radio props with glowing microphone icons and the heading Join the Conversation.

Join the conversation

Ask your own questions through supported story devices. Characters answer in their own voices, while animated performances bring the people behind the signals into view.

Character conversations generated on Apple Vision Pro.

Promotional artwork showing infected enemies approaching the player in Horde Mode.

Horde mode

Face escalating waves of the infected with hand-tracked combat. No controllers—just your hands and the room around you.

An animated character portrait appears above a photograph and a walkie-talkie on a shelf, with orange microphone controls.
MindsEye character performance · Actual gameplay capture

Character conversations

Put a face to the voice.

The radio is no longer just a voice in the dark. MindsEye adds animated character portraits to the dialogue, bringing the person on the other end into view.

Speak through supported story devices. Get an in-character response generated on Apple Vision Pro, while the authored film keeps its course.

The story is authored.
Your conversations aren’t.

How conversations work

Story devices

The apocalypse speaks through objects.

A walkie-talkie. A radio. A photograph. The objects around you carry warnings, memories, and pieces of the night the world went dark.

Walkie-talkie

A familiar voice, an urgent warning, and danger closer than it sounds.

Crank radio

Emergency broadcasts, missing-person reports, and messages that become harder to trust.

Ham receiver

Distant survivors, fractured signals, and warnings that point beyond an ordinary outbreak.

Dad photo

A personal connection to the world before the blackout—and to what you stand to lose.

Cinematic preview for The Night the Lights Went Out

Story preview

The Night the Lights Went Out

The broadcasts become evidence. Familiar names return. Something is moving beyond the window. What began as an outbreak turns toward a struggle between good and evil.

First-launch guide

Prepare the room before the infected arrive.

Before you begin, clear a safe play space and place the story’s portals and devices. This guide walks through the room setup.

Prepare the space

  • Clear objects that may be struck or tripped over.
  • Maintain enough ambient light for hand tracking.
  • Fit Apple Vision Pro securely and set audio before beginning.

FAQ and support

Before you open the door.

Is this a film or a game?
Both are part of the experience. Story mode is a complete authored spatial horror film with hand-tracked encounters and opportunities to join character conversations. Horde mode focuses on surviving waves of the infected.
How long is the story?
The complete authored film is roughly 45 minutes, told across chapters. Time spent in your own conversations and in Horde mode is additional.
Can I talk to the characters?
Yes. Speak through supported story devices and Turing generates an in-character response on Apple Vision Pro. You can ask your own questions without changing the film’s canonical story. Response times can vary.
What is MindsEye?
MindsEye is the animated character presentation that accompanies dialogue. It gives the voices a face within your room; it is part of the story experience, not a separate mode.
Where are character responses generated?
Character responses and their generated voices are produced on Apple Vision Pro. The conversation system runs on demand rather than continuously.
Do I need controllers?
No. Gravitas Plague is built around hand-tracked combat. Keep your hands visible and punch deliberately within a clear play space.
What is the difference between the window and the door?
The window is view-only. It frames outside danger and story information. The door is the character entrance, so keep it away from real furniture, stairs, and other hazards.
How much space should I clear?
Clear enough room to stand, step back, raise your hands, and punch without contacting furniture, walls, lights, pets, or people.
How important is audio?
Audio is central to the experience. Radios, character voices, overhead aircraft, and distant danger help you understand where the story is happening. Choose a listening environment that lets you hear those details while staying aware of your physical surroundings.
Is there mature content?
Yes. Gravitas Plague is a horror experience with infected characters, apocalyptic themes, combat, grief, and religious themes. It is not intended for young children.
When can I get it?
The planned release is October 27, 2026, for Apple Vision Pro. The planned launch price is $4.99 USD, with no in-app purchases. Use the TestFlight link for beta access; availability is controlled by TestFlight.
Where can I get support?
Use Gravitas support for questions, feedback, and help.
Gravitas Plague key art

Gravitas Plague · Apple Vision Pro

Let the story in.

A complete spatial horror film. Characters you can talk to. A fight that happens in your own room.

Planned release: .
Planned launch price: $4.99 USD · No in-app purchases.
Apple Vision Pro required. TestFlight beta availability may vary.